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The third installment: From destination to integration

Digital is expanding yet again, from the first editorial version, to a second social version and now the third installment; integration.

Some arguments:

1. Integration is not merely about offering services where people are, it’s about implementing connected technology within our everyday objects, or designing new objects based on the new opportunities and additional meaning introduced by technology.

    Which gives that this could introduce a completely new generation of needs and behaviors: In the words of Donald Norman;

    “Need is created by technology, not the other way around.” Link.

2. With integration we are not only moving from destination sites to aggregate sites, from horizontals to verticals. We are moving from screens to objects, from input devices to sensors and from keyboarded instruments to everyday life.

Jesko Stoetzer’s RFID Sleeve prototype for the Betacup project is a good example. Showing how digital technology, using no screens, no keyboards, just an electronic augmentation and a redesign of an existing object, the cup sleeve. Can improve the coffee experience for enthusiasts, create new business opportunities and increase product sustainability.

3. Microsoft put it carefully in its Europe Logs on Report in April 2009:

    “The use of Internet on PC’s will decrease from 95% today to only 50% the next five years.”pdf

But Microsoft was only talking about our connected lives moving from PC’s to mobile, gaming platforms or “connected TV-boxes”. They where not looking into the emerging opportunities from smart objects, SPIMEs or coffee sleeves.

The Europe Logs on report were looking at machines. But the days when only machines were connected to the Internet is already in the past.

There is an important distinction to make in order to arrive at the conclusion that we are moving into a new Internet era, and that is the one between the machine and the object. What Russel Davies, in his talk “Printing the Internet out and squirting it into things” at the Lift Conference calls the device and the object.

Devices are machines where the structure of the object itself affords no utility, but there is a screen and a circuit board in there offering us a range of opportunities. And object is different, it already has an immediate utility, but technology ads a new layer of meaning.

    “Devices fool us because they look like objects and do all this stuff, and we are kind of hypnotized by their ability to do all this stuff. Where as when you see an ornament in the shop you know exactly what it is and what it is for. And you don’t except more of it. I think some of the delights that some of these can contain is when it looks like a simple object but contains meaning that you weren’t excepting.” – Russel Davies.

Watch live streaming video from liftconference at livestream.com

4. Machines are hubs. Take the mobile phone as an example; it should be (and hopefully will be) connecting people to their objects, not filled with an application for each one (object).

Appvertising and applications belong to machines, and are just scratching the surface of connected technology, it is by and far only the answer to the following question: “What do people want access to all the time?”

Integration as a term is not about access, it’s about turning everyday objects into identities, which enables them to organize, create structure and through feedback add a new layer to spaces in our everyday life.

Bill Moggridge mentions in his book Designing Interactions, that there are not only three (spatial) dimensions to an interface, but also a fourth one; time. We are now building a fifth dimension; the digital identity of the physical object.

The digital life of physical objects is what Kevin Slavin discusses in his talk This Platform Called Everyday Life at the PSFK Conference in New York. This quote where he references a video of a cat molesting a Webkinz:

    “This cat is completely unaware of the most important thing about this particular stuffed animal. Which is that it has a whole other life online. This is a Webkinz stuffed animal. And this cat has no idea. It thinks it’s actually engaging with the thing, and in fact it has a whole parallell life thats going on, that this cat can’t touch. And I want to make it clear, that this is where we are heading, towards a world in which entities have this physical presence as well as this digital presence.”

Conclusion:
The important shift with integration is not that we put technology into things (devices), but that everyday objects with an existing physicality and purpose, get a new dimension and additional meaning: A digital identity.

With these identities comes data, responsiveness, organization and connection.

The next generation is all about connecting our stuff, offering new layers of meaning to our objects, our situations and the world at large.

Valuable vs. navigational environments

I used to hate these things; thinking that it turned the Internet into a generic reading platform (as opposed to a marketing platform), but now I think it’s the other way around.

Publishers aren’t good at designing business models online, most cloak inside a big publishing category, and there are few interesting and identifiable identities. If one could adopt more of the principles behind these kinds of presentation designs, it would be a starting point to create stronger identities, better experiences and hopefully more viable business models.

The service I’m talking about is Arc 90′s Readability, aimed at simplifying the presentation of content so as to make it more readable. But what happens is more than that…

Readability – Installation Video for Firefox, Safari & Chrome from Arc90 on Vimeo.

The removal of all the strongly colored, moving shapes of inefficient advertising (business model wise), all the disarranged forms of hyperlinks and navigation scattered around the page (to get more page views) adds up to quite an efficient interface giving the reader more time to enjoy the content, mull over it, get more value from it – compared to when it is presented in a rushed, hectic navigation environment.

Now I’m not saying that it is the lack of graphical elements that are making this environment better, I’m not. It’s the lack of intense navigational and commercial noise aimed at supplementing a business model designed to generate clicks and views. Which is an infrastructure business model for advertising, a business model that has been proven not to work:

    1. Digital, often representing half or more than half of a publication’s readers generate only 5% of a publisher’s income. (link)

    2. There is an increase in earnings from subscription models, while the advertising revenue is declining. (Add to this recent news that a large Norwegian publishers is earning four times as much money from its niche subscription products compared to all its display advertising – the infrastructure business model’s future looks bleak.)

Publishers need to enhance the experience of their environments by designing them through their identities; their value proposition, mantra, promise to the customer etc. (Through the application of design and form in order to enhance the value of the content AND the environment).

Today the generic standard publishing interface is overly linking up every piece of content in every direction in what ends up to be a navigational piece of content rather than a valuable piece of content.

Secondly, most publishers today present their content in generic CMS-publishing windows where there is little brand, no identity, just more of the same publishing “cate-orgy”. :) (There are exceptions of course)

As the Future Media presentation suggests, the value for publishers is not from their advertising, but from offering readers, subscribers and even members, a unique, valuable experience over time (content is created in collaboration with companies). This is achieved both through more interesting, scarce content, and better environments for extracting value from it.

The Popular Science iPad application, although tailored for that specific platform, is a long way ahead. And is in stark contrast to the experience Popular Science invites people to in their “browsered” environment.

popularscience_com

I suggest that it is – in the interface between / by understanding the principles of – the Popular Science iPad application and the Readability application publishers must explore, in order to design more interesting, unique and valuable identities for their browser based content, enabling them to discover new business models.

Designing identities

If an identity is to create value through identifiable and differentiating qualities, it can’t be designed through employment in the latter stages of a standardized process. It needs to lead the entire creative and strategic process from its initial spark to its finale.

In his talk on FMCG, brands and product design, Richard Murray suggests that we are better at creating categories than individual brands.

Is the sameness of unoriginal ideas to be blamed on our processes being too similar? If the analysis to the insight, to the design and form follows the same pattern across consultancies, agencies and brands, then everybody follows a similar pattern in order to discover the great insight that leads to the unique idea. The problem is, there is a lack of unique ideas. We are in a hammer and nail situation: “If we think our only tool is a hammer then every problem looks like a nail”.

hammer-nail

Organic platforms isn’t only evidence of this, it might as well be the biggest category driven collection of surfaces we have.

A great deal of organic productions are built on an offspring of a model created back in 2000. A brilliant tool with an unfortunate side effect: everybody follows an identical pattern for development, one that engineers the structure in a one-dimensional approach, before adding identity at the end; as some kind of tag.

There are originally two legs to identity: The first one is the understanding that the visual identity and story of the product helps it differentiate itself in the market and create a place in peoples harts. The second one is the experience created around the product which helps the product become unique, by enhancing its identity through experience.

On organic platforms there is a third leg as well: Identity design is not only used to design experiences, it also identifies existing experiences.

What does this mean: Designing identities, on organic platforms, has expanded it’s traditional form, which to a large extent has been focused on visual identities and story. Designing identities now also demands that we identifying existing experiences and redesign / augment / ad value to them.

The result of the existing generic standardization, is that it has created an overwhelming range of sameness. Different brands offering the same services, content and applications online – following a pattern that not only creates a surge to make sure we are offering whatever everybody else is offering (the artificial standard / benchmark), but worse – having everything created, copyable by the competition.

Adding a different color scheme or logic at the end of a process does not create a unique experience, it merely ads a label to a generic offering. This is the result of a mindset where identity takes a back seat and is added at the end.

A generic brand identity is not an identity, its a category.

Unique and identifiable brands on organic platforms comes from doing the opposite to the standard process: It starts with the identity, and employs it to every strategic and creative decision from the first spark to the finale. Resulting in a unique and identifiable experience, which the competition is unable to copy and standardize in the marketplace.

The greatest thing the iPad did

The greatest thing the iPad did was help people imagine what the web should look like.


Coolhunting for the iPad.

Is the following statement wrong:

    “The iPhone changed a mobile industry which was stuck behind it’s own blinders”.

Or, why is the statement correct? Because the mobile industry had created a set of rules and ideas of how the mobile world should be – and they were unable to see beyond it.

The same could probably be said for the music-, video-, news-, maybe even the whole content industry. The common denominator seems to be that even if people on the outside can see it, the people right in the middle of it can’t see that their stuck.

So why wouldn’t this be true for the online business, our business? Are we different? Special? Or just unable to see beyond our own blinders?

I think we’re stuck, and we’ve been stuck for a long time. And we are so focused on rules, ideas and best practices that we are just as stuck as the industries mentioned above. And even if someone bangs us on the head and tells us to wake up, it’s hard. Because we’ve got these blinders, and it feels, as Godin would say; “really safe behind them, because we know this world, and the stuff beyond the blinders is different”.

Our existing world is boring, it’s engineered, academic, theoretic and generic. Brands are presented more like libraries than identities; in one-dimensional slices of information, meticulously organized but eventless as you reach the destinations.

The web shouldn’t be like that. Instead of being a sea of sameness it should be a multilayered, multidimensional, exploratory, rich, immersive experience. If your company has an identity, and it needs to communicate it, then everything on the site should be working for this identity. But the current state of the Internet isn’t so.

    I would invite anyone to pick a random industry, perform a popular search query for this industry (for banks it would be “loan”), and click through to the top paid listings. What you would find are websites decorated with colors, generic geometric shapes and the odd stock photo image. This has become the status quo for online brand building. Is this the best we can do? Could anyone say we’re not stuck?

This is why the iPad is important. Because it has introduced us to a different mindset, and we eagerly embrace it and explore it.

It’s impossible to say if it’s the Apple brand or the success of the iPhone that intuitively broadens our ideas, or the fact that we’re designing “apps” not “sites” – as if apps should be exclusive for “pads”? But, the important thing is that we accept that there is a different way of doing things, and we eagerly participate in order to help discover it.

Now the only hope is that these opportunities, and the stuff we learn from exploring the iPad, will help us transform the boring state of today’s web world as the iPhone did for the phone world. And ignite us to create companies, identities, brands and experiences that mean something, that provide value and help people connect with stuff that makes them happy.

future media

A presentation on the future opportunities in media, turning threats into insights into opportunities.

The presentation future media – no more middle men, is an accumulation of a range of relevant thoughts from this blog, put into system.

It’s built as a master slide set (to pick and sort from), but I tried to ad some structure to it by identifying six major “forces” affecting media, and then a short final chapter summarizing a suggested future mindset.

I’ve also chosen to ad a lot of the explanatory text – not just the headlines – into the slides this time, hopefully this will create more context for the people reading the thing online.

Find individual slides available for download under a CC license on my flickr.com account everything new is dangerous.

Find the presentation below, or on my slideshare account slideshare.net/helgetenno.

View more presentations from Helge Tennø.

Expanded version of Seven actionable marketing trends

After publishing the slideshow Seven actionable marketing trends about a month ago, I asked if there was an interest in an expanded version of the slideshow. Elaborating on each trend and including some references and quotes from the insights behind them.

    Unfortunately it has taken me some time to put this together, and I do apologize for the delay. But now the deck has been published via slideshare.net.

I would like to state that the goal of the document is not to work as a coherent presentation, but rather using the slideshare format to comprise and present a collection of valuable ideas that I felt was/is relevant in regards to each trend.

I hope you find the presentation useful, and that there are stuff/slides in there that proves to be inspirational.

As always, if there are any questions or comments, please contact me and I will do my best to reply.

Also, find most of the individual slides available under CC license on flickr:
http://www.flickr.com/photos/everythingnewisdangerous

Find the presentation below, or here:

View more documents from Helge Tennø.

Imagine something remarkable

A company’s ability to engage and connect with people has to do with its imagination and not the product or product category.

A couple of days back a quite popular and knowledgeable blog wrote, as a small part of their quite smart overview on social media, that some brands don’t belong in it.

I do agree with their statement, but disagree strongly with their reasoning:

    ” Some brands do not need to engage with their customers online, period. Products like bread or socks, for example, are not the kind of things that people want to have a social relationship with anywhere, forget online. It just makes them look silly.” – madebymany.co.uk

Now to me, both bread:
- Bakertweet
And socks:
- LittleMissMatched (mentioned on several occasions by mister Godin)
have a potential following too them.

In my mind it doesn’t come down to the category. It comes down to the company – if you are boring and uninteresting brand, and never even tried to create something remarkable or interesting in regards to your product. Then social media, as would be the case with advertising, is not a golden ticket, and will either fail or prove you wrong faster – or both.

prve-you-wrong-faster

And it comes down to our imagination. Just because we haven’t seen it done before it doesn’t mean there isn’t a possibility that it might happen – in a way we could never imagine. In fact, having NOT seen it before only proves that there is a market and that it is there for the taking (if my initial statement is correct that is :o).

So, it’s not the product or category that defines a companies ability to connect and grow with its audience and participants. It is its ability to imagine something remarkable inside what to others seems like a lifeless and boring category.

imagine-something-remarkable

Mobile Abilities Map Presentation

Mobile is at the forefront of representing a completely new way of thinking about marketing.

But in order to understand this we need to look beyond the SMS and the text voting, and start exploring the real potential of the platform.

Since the Mobile Abilities Map pdf, published two weeks ago, has received a great deal of interest. I thought it would be a good resource to readers if I collected and published my inspiration and ideas to each topic. Hopefully getting some inspirational juice flowing.

- I’ve added links to each resource on slides where this was possible.

I hope people appreciate the presentation, and continue sharing great links on their own blogs (and link back here) or in the comments section on this blog.

View more documents from Helge Tennø.

The Direct Relationship Business

Jeff Jarvis in this video, from the Nokia Ideas Project, states that since the Internet is a connection machine, anything creating artificial middle men, preventing companies from connecting directly with their participants, will become problematic.

All that is true for the old Attention Web, but the whole problem seems to be turned into an opportunity when we change to the Everyday Life mindset: In which digital media companies become partners with their clients in order to supply a direct relationship with the readers and participants.

As Geoff Northcott of *supercollider pointed out very clearly in his post “visualizing the decline of the destination web, the rise of the social web”, the destination web is on the decline. And if Jaap Favier of Forrester is correct, then the Media Companies that will survive are the ones that create and facilitate arenas for brands to connect with their customers on.

This would give, that in the new perspective of digital media, what Jarvis points out is not a problem, it’s an opportunity. In the Every Day Life mindset, digital media is in the “Creating Direct Relations” business, not in the “messaging” or “middle men” business.

A New Business Model, for Content That Grows, Connects and Augments

There is a big difference between how the existing media business models work in the old landscape compared to how they will work in the new.

Blindly copying concept from platforms where content actually disappears removes us from the ability to create value in an updated reality where content is stored in the “long here”. Where it isn’t static, but grows, connects and augments.

If media is to take advantage of the opportunities in the Everyday Life marketing landscape we need to shred the idea of short term, Attention Web concepts like clicks, views or time.

Explanation of terms here..

As some of my readers know, I’ve tried the last week to digg up some hopefully interesting or inspiring thoughts on the challenges of the media industry. I believe in the industry, but I also believe it needs to break out of the limitations of their traditional mindset if they are to discover new and innovative opportunities. There is a lot of artificially constructed walls limiting their creativity when it comes to developing new ideas.

Understanding how the concept of time has changed, unlocks a few barriers:

1. There is no time. As I stated in my introduction. Content doesn’t disappear, it gets more valuable. We need to connect companies with this content, help it grown, and build mutual and extended value.

2. Time introduces an artificial constraint into the company / participant relationship that limits the participants opportunity to engage and connect with the companies brand values.

Now it’s artificial in the sense that it is not designed by the value proposition offered by the brand to the customer (summer, Easter or Christmas related products could have done that), but it’s limited by money. To be more correct, it’s limited by the cost of running messages in media.

Now in the Everyday Life marketing landscape the goal is to connect and share values with the participant. Constraints on time creates a problem, best articulated by Amanda Mooney back in January:

“If you’ve only budgeted 2 months to be available to our community, we’re only going to give you 2 seconds of our time … at best.” – Amanda Mooney

As I see it, if Media Companies are to have a role – or get value out of the Everyday Life Marketing potential they need to put aside this limitation, they need to develop products for companies and participants without the constraints of time attached. Not putting clicks or views or days as a business model – but shared value.

Next,

Presentations

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