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The third installment: From destination to integration

Digital is expanding yet again, from the first editorial version, to a second social version and now the third installment; integration.

Some arguments:

1. Integration is not merely about offering services where people are, it’s about implementing connected technology within our everyday objects, or designing new objects based on the new opportunities and additional meaning introduced by technology.

    Which gives that this could introduce a completely new generation of needs and behaviors: In the words of Donald Norman;

    “Need is created by technology, not the other way around.” Link.

2. With integration we are not only moving from destination sites to aggregate sites, from horizontals to verticals. We are moving from screens to objects, from input devices to sensors and from keyboarded instruments to everyday life.

Jesko Stoetzer’s RFID Sleeve prototype for the Betacup project is a good example. Showing how digital technology, using no screens, no keyboards, just an electronic augmentation and a redesign of an existing object, the cup sleeve. Can improve the coffee experience for enthusiasts, create new business opportunities and increase product sustainability.

3. Microsoft put it carefully in its Europe Logs on Report in April 2009:

    “The use of Internet on PC’s will decrease from 95% today to only 50% the next five years.”pdf

But Microsoft was only talking about our connected lives moving from PC’s to mobile, gaming platforms or “connected TV-boxes”. They where not looking into the emerging opportunities from smart objects, SPIMEs or coffee sleeves.

The Europe Logs on report were looking at machines. But the days when only machines were connected to the Internet is already in the past.

There is an important distinction to make in order to arrive at the conclusion that we are moving into a new Internet era, and that is the one between the machine and the object. What Russel Davies, in his talk “Printing the Internet out and squirting it into things” at the Lift Conference calls the device and the object.

Devices are machines where the structure of the object itself affords no utility, but there is a screen and a circuit board in there offering us a range of opportunities. And object is different, it already has an immediate utility, but technology ads a new layer of meaning.

    “Devices fool us because they look like objects and do all this stuff, and we are kind of hypnotized by their ability to do all this stuff. Where as when you see an ornament in the shop you know exactly what it is and what it is for. And you don’t except more of it. I think some of the delights that some of these can contain is when it looks like a simple object but contains meaning that you weren’t excepting.” – Russel Davies.

Watch live streaming video from liftconference at livestream.com

4. Machines are hubs. Take the mobile phone as an example; it should be (and hopefully will be) connecting people to their objects, not filled with an application for each one (object).

Appvertising and applications belong to machines, and are just scratching the surface of connected technology, it is by and far only the answer to the following question: “What do people want access to all the time?”

Integration as a term is not about access, it’s about turning everyday objects into identities, which enables them to organize, create structure and through feedback add a new layer to spaces in our everyday life.

Bill Moggridge mentions in his book Designing Interactions, that there are not only three (spatial) dimensions to an interface, but also a fourth one; time. We are now building a fifth dimension; the digital identity of the physical object.

The digital life of physical objects is what Kevin Slavin discusses in his talk This Platform Called Everyday Life at the PSFK Conference in New York. This quote where he references a video of a cat molesting a Webkinz:

    “This cat is completely unaware of the most important thing about this particular stuffed animal. Which is that it has a whole other life online. This is a Webkinz stuffed animal. And this cat has no idea. It thinks it’s actually engaging with the thing, and in fact it has a whole parallell life thats going on, that this cat can’t touch. And I want to make it clear, that this is where we are heading, towards a world in which entities have this physical presence as well as this digital presence.”

Conclusion:
The important shift with integration is not that we put technology into things (devices), but that everyday objects with an existing physicality and purpose, get a new dimension and additional meaning: A digital identity.

With these identities comes data, responsiveness, organization and connection.

The next generation is all about connecting our stuff, offering new layers of meaning to our objects, our situations and the world at large.

Stop talking about people

In research just made public by one of the major banks in Norway, businesses where asked why they were investing in an online presence. The answers presented a bit of a revelation.

The top three answers were all connected with consumer demand, which are all OK points to make, but when compared to the three least popular responses, all linked to business incentives, it seems the focus has been turned a bit up-side-down. It seems businesses are more focused on doing what their customers say, at a cost, rather than doing it for themselves – doing stuff where the company has identified a direct business advantage from having a presence online and want to take advantage of the opportunity.

- This cost-driven strategy might also explain the dreary state of Internet offers today. Where most companies find being just as good as every other brand in their category is good enough – there is no money in it!

THIS IS IMPORTANT, because we are overly focused on talking about people and staring into this black box of consumer habits and behaviors. With extensive demands being added by social media, demand that only a few companies find interesting enough to take on. (It’s more “Lets avoid a mistake”-thinking than “This is an opporuntiny”-thinking as Jon Steel would have said)

But this is hopefully all about to change…

The next generation of online activities will be inherently linked to business advantage, rather than consumer demand. And by that we should also see the real money being poured in, not just marketing pocket lint.

Interesting? This is a good start: Business Model Generation.

New Business Opportunities in Retail

Digital’s introduction to retail, be it a slow one, will accelerate as the understanding of the width of web and mobile broadens from being all about destinations, to integration into every aspect of business:

Find the presentation below or at slideshare.net/helgetenno.

As always find the individual slides under CC-license here: flickr.com/everythingnewisdangerous

I’ve included the part of the script describing the three areas of retail I’ve concentrated on; product, in-store and business opportunities:

    Product opportunities
    The product is not just a “brand” living on a shelf or being consumed by a member of the public. It is a character, which within the framework of a strong identity changes its characteristics to fit different roles through the stages of its own lifecycle; from the initial idea, the spark, to its realization (design), its distribution, shelf life, shared product experience and recycling (sustainability). Digital amplifies the characteristics, and helps the identity adapt at each stage.

    In-store opportunities
    The retail outlet is the most important arena for public choice. It is intense in its range of decisions, and numbing in its range of (similar) products. Inside this arena there are limited opportunities within frameworks. Frameworks put in place by the non-digital, non-organic world of cardboard and floor space. Digital transcends the limitations of the shop infrastructure, serving communication through personal devices controlled by a digital brain in “the cloud”.

    In the advertising mindset the retail communication belongs to the “call-to-action” category. But this limits itself both in its expense on resources (financial and labor), scarcity of real estate and limited time span. In the design mindset the goal is rather strength through identity, creating a long lasting top-of-mind preference through establishing an interesting story, sharing values, creating memberships and avoiding the retail rock concerts of advertising.

    Business opportunities
    There are new business opportunities to be explored and discovered through the extension of digital and organic platforms. From engaging the crowds to taking the store to the world – not limiting access to it by physical destination. In categories where products follow patterns and become remarkably similar, it is digital and organic platforms that not only invite customers to explore and discover new, unique experiences. But also develop more layered identities, establishing thicker product relationships, and unwrap new business opportunities.

A special thanks to PSFK which as with a stroke of coincidence launched their brilliant PSFK Future of Retail Report just last week, adding a whole section to my presentation – I’ve been extensively referencing the source.

PSFK Future of Retail Report

I would also ad these brilliant people and publications as they all helped in filtering the cases and surfacing the best ones:

springwise.com
popsop.com
mashable.com
rubbishcorp.com
adverblog.com
Ingmar de Lange
mobilemarketer.com
digitalbuzzblog.com
Zeus Jones
storefrontbacktalk.com
cpbgroup.com
techcrunch.com
Seth Godin
Richard Murray (for giving us the best insight on retail)
and for his brilliant and extensive posts, *Supercollider at geoffnorthcott.com.

The communications pyramid

In the communications hierarchy, there are four main field’s positioned in relation to each other. Could visualization introduce a way of understanding their role and ability in relation to each other?

During a short talk with Ji Lee at Gulltaggen 2010, he presented a hierarchy where advertising is at the top, then marketing, brand and at the bottom design. I’d never thought of placing these four fields into such a structure, but loved the concept, and it made sense to position them in relation to each other in this way.

Trying to design this idea, I ended up drawing a pyramid and started adding context to each stage…

coms_pyramid

Advertising
At the top of the pyramid, advertising can be at least three things:

    1. Positioning (Al Ries, Jack Trout),
    2. Creating an anticipation of the experience outside the experience itself.
    3. Direct sales

Advertising is a great tool for selling anything from low interest products to aiding in creating or changing the perception of a brand. Advertising is tangible, but swift and constantly changing. Its stories and messages are focused on getting people to perform an action. Advertising is designed from briefs defined by guidelines, strategies and goals further down the pyramid; it’s top level communication.

Marketing
Marketing is the process of promoting and selling goods and services. It’s executed through individual actions, but fundamentally it’s the overall strategic program, defining, coordinating and executing on all levels of the organization. Marketing is the sum of day to day activities putting products to market and activating people through promotion and sales. Marketing is designed to achieve company goals and is constrained/directed by brand and design.

Brand
There are as many definitions of what a brand is as there are brand experts, from Neumeier’s “gut feeling”, to Yakob’s “The collective perception”. One thing is for certain; brand value exists in the mind of people engaging with it – not the company itself. But still, there needs to be guidance and direction to this value. The brand strategy defines how the company should achieve the right set of values. Branding aims at creating an advantage in a market place filled with identical products, as Helen Fischer quotes George Bernard Shaw: “Love is overestimating the difference between one woman and another”. The brand direction defines a framework and guides the rest of the company’s promotional and sales activities, but it is not fundamental, it is not the core company idea.

Design
The fundamental idea behind the company comes from its design. From identifying how to offer value in a specific situation, to designing the product (or service), how it creates value, its unique, identifiable identity, its story, form, interaction etc. From the initial value proposition to its tangible product the design defines how it creates value, how it performs, and how it remarks itself in the marketplace.

Design in this context is not just the visualization of an engineered product; it’s the comprehensive identity of the company or product – from the ground up.

By looking at the pyramid we can identify the role of each field of communication and how it relates to the other fields. (Advertising is created on the basis of the marketing strategy, which is the consequence of the brand and design platform. The brand is an enforcer of, or supplement to, the design – or lack of design).

It’s also important to note that job title does not define which part of the pyramid you are working on. Great ideas come from great groups of people, not labels. The point is: Understanding the role of the job at hand, and how this job is positioned in the greater complexity of the communications strategy.

Designing identities

If an identity is to create value through identifiable and differentiating qualities, it can’t be designed through employment in the latter stages of a standardized process. It needs to lead the entire creative and strategic process from its initial spark to its finale.

In his talk on FMCG, brands and product design, Richard Murray suggests that we are better at creating categories than individual brands.

Is the sameness of unoriginal ideas to be blamed on our processes being too similar? If the analysis to the insight, to the design and form follows the same pattern across consultancies, agencies and brands, then everybody follows a similar pattern in order to discover the great insight that leads to the unique idea. The problem is, there is a lack of unique ideas. We are in a hammer and nail situation: “If we think our only tool is a hammer then every problem looks like a nail”.

hammer-nail

Organic platforms isn’t only evidence of this, it might as well be the biggest category driven collection of surfaces we have.

A great deal of organic productions are built on an offspring of a model created back in 2000. A brilliant tool with an unfortunate side effect: everybody follows an identical pattern for development, one that engineers the structure in a one-dimensional approach, before adding identity at the end; as some kind of tag.

There are originally two legs to identity: The first one is the understanding that the visual identity and story of the product helps it differentiate itself in the market and create a place in peoples harts. The second one is the experience created around the product which helps the product become unique, by enhancing its identity through experience.

On organic platforms there is a third leg as well: Identity design is not only used to design experiences, it also identifies existing experiences.

What does this mean: Designing identities, on organic platforms, has expanded it’s traditional form, which to a large extent has been focused on visual identities and story. Designing identities now also demands that we identifying existing experiences and redesign / augment / ad value to them.

The result of the existing generic standardization, is that it has created an overwhelming range of sameness. Different brands offering the same services, content and applications online – following a pattern that not only creates a surge to make sure we are offering whatever everybody else is offering (the artificial standard / benchmark), but worse – having everything created, copyable by the competition.

Adding a different color scheme or logic at the end of a process does not create a unique experience, it merely ads a label to a generic offering. This is the result of a mindset where identity takes a back seat and is added at the end.

A generic brand identity is not an identity, its a category.

Unique and identifiable brands on organic platforms comes from doing the opposite to the standard process: It starts with the identity, and employs it to every strategic and creative decision from the first spark to the finale. Resulting in a unique and identifiable experience, which the competition is unable to copy and standardize in the marketplace.

The greatest thing the iPad did

The greatest thing the iPad did was help people imagine what the web should look like.


Coolhunting for the iPad.

Is the following statement wrong:

    “The iPhone changed a mobile industry which was stuck behind it’s own blinders”.

Or, why is the statement correct? Because the mobile industry had created a set of rules and ideas of how the mobile world should be – and they were unable to see beyond it.

The same could probably be said for the music-, video-, news-, maybe even the whole content industry. The common denominator seems to be that even if people on the outside can see it, the people right in the middle of it can’t see that their stuck.

So why wouldn’t this be true for the online business, our business? Are we different? Special? Or just unable to see beyond our own blinders?

I think we’re stuck, and we’ve been stuck for a long time. And we are so focused on rules, ideas and best practices that we are just as stuck as the industries mentioned above. And even if someone bangs us on the head and tells us to wake up, it’s hard. Because we’ve got these blinders, and it feels, as Godin would say; “really safe behind them, because we know this world, and the stuff beyond the blinders is different”.

Our existing world is boring, it’s engineered, academic, theoretic and generic. Brands are presented more like libraries than identities; in one-dimensional slices of information, meticulously organized but eventless as you reach the destinations.

The web shouldn’t be like that. Instead of being a sea of sameness it should be a multilayered, multidimensional, exploratory, rich, immersive experience. If your company has an identity, and it needs to communicate it, then everything on the site should be working for this identity. But the current state of the Internet isn’t so.

    I would invite anyone to pick a random industry, perform a popular search query for this industry (for banks it would be “loan”), and click through to the top paid listings. What you would find are websites decorated with colors, generic geometric shapes and the odd stock photo image. This has become the status quo for online brand building. Is this the best we can do? Could anyone say we’re not stuck?

This is why the iPad is important. Because it has introduced us to a different mindset, and we eagerly embrace it and explore it.

It’s impossible to say if it’s the Apple brand or the success of the iPhone that intuitively broadens our ideas, or the fact that we’re designing “apps” not “sites” – as if apps should be exclusive for “pads”? But, the important thing is that we accept that there is a different way of doing things, and we eagerly participate in order to help discover it.

Now the only hope is that these opportunities, and the stuff we learn from exploring the iPad, will help us transform the boring state of today’s web world as the iPhone did for the phone world. And ignite us to create companies, identities, brands and experiences that mean something, that provide value and help people connect with stuff that makes them happy.

For humans not boxes

The iPad might be an impressive piece of technical hardware, but it’s just a box. Innovating for boxes, instead of people, will just help us create more tools, not change behaviors. There is a lack of interest in figuring out the human component, and an over exaggerated focus on platforms.

After reading this PSFK article on how the social mechanics of Chatroulette inspired Daniel Vydra to rebuild an application to serve random news articles from the New York Times, and then this comment by Cory Doctorow on Boing Boing (Shared by @mikearauz). It seems obvious that the innovation we are searching for is found through the understanding of human behavior; how to make them better, improve or create additions to them.

But, then seeing how the brilliant ideas behind this breathtaking prototype, being re-purposed for the iPad, end up with nothing more than an obvious HTML 2.0 concept here, it seems that the ambitions are more connected with having a presence on a box than actually bettering behaviors.

It’s frustrating to acknowledge that even though innovation and brilliant ideas come from understanding people and situations, we are overly focused on boxes, engineering, developers and electrical circuits.

As Cory Doctorow of Boing Boing writes in his comment on the iPad:

    “The real issue isn’t the capabilities of the piece of plastic you unwrap today, but the technical and social infrastructure that accompanies it.”

When an industry scrambles to put their stuff on the iPad, they are not making better products for more interesting situations, they are misunderstanding the concept of content, conversation and contagion. They are building stuff for a bigger, different box.

on-the-ipad

The changes the iPad and tablets alike could bring to people is massive, but then we need to explore the human potential, not the box.

Doctorow’s example on Marvel’s iPad application is more descriptive than anything:

    “I mean, look at that Marvel app (just look at it). I was a comic-book kid, and I’m a comic-book grownup, and the thing that made comics for me was sharing them. If there was ever a medium that relied on kids swapping their purchases around to build an audience, it was comics. And the used market for comics! It was — and is — huge, and vital. I can’t even count how many times I’ve gone spelunking in the used comic-bins at a great and musty store to find back issues that I’d missed, or sample new titles on the cheap.

    So what does Marvel do to “enhance” its comics? They take away the right to give, sell or loan your comics. What an improvement. Way to take the joyous, marvellous sharing and bonding experience of comic reading and turn it into a passive, lonely undertaking that isolates, rather than unites. Nice one, Misney.”

The iPad is not the problem here, it’s a symptom defining a larger problem; the fact that we still haven’t figured out that if we are to build better and smarter solutions for our citizens, members, partners, participants, readers or even customers, then the piece of hardware we need to be looking at is the human brain – and the infrastructure surrounding it – not a piece of unwrapped plastic.

Make sense of what they learn as fast as they learn it

The way we measure stuff today is tailored to prove the value of what we do today. Which invites us to understand that as we move forward, marketing will become dated if the way we measure marketing isn’t kept updated.

But what do we measure?

Digital is a giant recording machine, a sensor. If we are able to record everything in real time, we should also be able to prove value in real time. And so we try, but end up measuring the wrong stuff. We treat the Internet as a direct sales mechanism, measuring traffic. While the real potential slips between our fingers: We should be identifying and appreciating the value generated from relationships, not decreasing the cost of infrastructure.

Finding out what people did (visits, clicks, time etc.) is uninteresting at best compared to why they did it and what kind of value it created.

The goal of measuring stuff is simple, and split two ways:

    1. Figuring out if we created any value? (which is interesting)
    2. learning from it in order to improve and innovate (which is the real value)

This set of videos from IBM touches upon and shares some inspiring insights in regards to using data differently than we are doing today. This is closer to being interesting in regards to finding solutions than most of the stuff I’ve seen so far other places.

    “Really smart organizations are already making sense of what they know as they come to know it. And then make really fine grained decisions, accurate decisions”- Jeff Jonas

    “The more we instrument the world, the more sensors we put out, the more data we collect. You might think that we’d become inundated [flooded] – but actually – it’s the opposite. The more data you have, the clearer you see” – John Cohn

“The organizations that are most competitive are going to be the ones that can make sense of what they learn as fast as they learn it”- Jeff Jonas

(videos found via Flowingdata)

Understanding variability

In an online world full of nuances and variables, is the universal mindset of mass media affecting our ability to make people deliriously happy?

Mass media forces brands to find one consistent voice, communicating one story or one set of values to a large part of a population. This mindset is valuable for the mass media industry, which is fine. But online/organic/cloud based services’ and applications are not mass marketing, not media, and by that needs, or demands, a different mindset.

Where as display advertising survives on a marketing relationship approach (generic and universal) services and applications for organic platforms need a more individual and personal product relationship approach. This means that any destination – from your online web site to your smart phone application or a participation / dialogue initiative has to be built for the niches, not the idea of universals.

Malcolm Gladwell, at TED in 2004, talks about Howard Moskowitz, a psychophysicist that reinvented spaghetti sauce with the result of making the American people happier. Moskowitz can be attributed with discovering that there are no universals in the food industry. That reality is too diverse and can’t be identified by one or some universal principles.

a_massive_disservice

At the end of the presentation Gladwell references one example with coffee, where he says that if he was to design one brand of coffee to fit everybody, it would rank at a bout a 60 on a taste satisfaction ranking from zero to a hundred. But he was to divide us into coffee clusters of three or more, he could tailor coffee to each cluster, which would heighten the rank to about a 75 to 78. The difference is “coffee that makes you wince, and coffee that makes you deliriously happy”.

“When we pursue universals in food, we are not only making an error, we are doing ourselves a massive disservice” – Howard Moskowitz

As Gladwell also notes: Moskowitz introduced to the food industry what people in science had been working with for a long time; the move from the search for universals to the understanding of variability.

understanding_variability

In our eagerness to understand online marketing we have borrowed a range of shortcuts from the different industries. Many of them have been interesting and valuable choices, especially in the parts of online that resembled traditional media, but a lot of them have been failures.

My point is that we need to approach online marketing with an understanding of variability. That we can’t see online / organic marketing as mass media, but as individual relationships. That both individual devices, destinations and dialogues demand personalization and tailoring built in as fundamental features.

Design and identity part 1: Organic

This post is the first of three arguments presenting a perspective on what will be important and interesting in regards to identity and design the coming two to three years: Which is how identity and design transforms as the artificial barriers of technology disappears and people change their behaviors.

And how this affects the natural, constant and unstoppable evolution of what it takes to remain valuable as a company.

Part one: Organic

“Digital” as a term is obsolete and unhelpful, because it invites us into a mindset where the technology defines the purpose of the product.

    Technology historically, in regards to design, is a consequence of our conceptual process, not the purpose of it.

    “Digital” is just a reference to a form of technology on which the surface is supported, equal to paper, plastic or metal.

    “Digital” does not reference any specific use or motivation, such as; business card, packaging or book would in regards to paper technology. It only references some abilities in regards to its structural compound.

Why is it then that “digital” as a term – no matter how misleading it is, no matter how little insight and understanding it invites us to take with us into a process, stands as this beacon on top of a desperate range of stuff?

In the words of Steve Taylor and Christian Ruland from their brilliant new book “The Case Against Ideas”:

    Take ‘digital’ for instance: an amorphous catch-all term that fails to distinguish between dozens of distinct new forms of communication, each requiring a distinct approach.”

Where on the one side, defining stuff as digital is as unhelpful as defining design for other surfaces as “paper” or “rubber”, we are by over using the term “digital” removing or failing to see the motivation behind the design – which is the essential insight.

the-motivation-behind-the-design

When all this is said; stuff designed on surfaces supported by digital technology have some abilities which are not unique for this technology, but descriptive of a lot of the stuff that is there:

    Organic – the surface itself responds to environmental influence. This can be interaction, updates, monitor size etc. But the process has to include the idea that an important product ability is to adapt and/or morph – while still preserving the designed identity.

    Activities – digital technology opens the door much wider in regards to how design can help build better products and services. How identity, visual language and designed activities can make companies and their efforts more valuable, appreciated and sought after through adding valuable services around their existing products or activities.

The goal is to start looking for a more useful terminology, to identify motivation, not generic labels, and to see how new technology opens up new opportunities – while not ignoring, but enhancing existing crafts.

An example from Berg, Bonnier and Mag+:

Presentations

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