HeaderImage

Thinking outside / igniting the real world component

Adding digital components to increase the engagement in and value created from a TV event, means thinking outside the obvious Facebook chat integration, the PC, online, and even the TV event itself.

outside

In a recent study by Kaiser on the trends of American youth, shared by JWT on their Intelligence blog, there are numbers stating the increase in multitasking while enjoying other mediums (TV, Radio, Computer). No surprise, but the interesting point is what kind of medium they are multitasking with.

    Multitasking is the wrong word here, as the brain can’t possibly do two things at the same time. The correct description would be “switching focus”. As stated by the America Scientist: “psychologists know that multitasking involves switching rapidly between tasks rather than actually performing multiple tasks simultaneously.” JWT has decided to dub the trend Distraction as Entertainment. (But I am having a hard time finding any good articles on their definition.)

From the report:

    “…almost half of kids (47 percent) report texting someone ‘often’ or ‘sometimes’ about what they are watching on TV—an activity that was almost unheard of five years ago.”

The device people were using together with TV is their mobile phone, up to half the kids are using it to keep in touch with friends and exchange ideas in this context.

This is interesting, with almost one in two kids talking with their friends about what they are watching on TV, and using the telephone – not a desktop/PC based social networking application – inspires to think about two things:

    1. The Laptop + TV living room idea is great, but the potential in Mobile+TV might be even bigger. To be frank, the popular TV-event + Facebook chat integration really isn’t that impressive, and seems more like a “lack of imagination band-aid”.

    2. Sending SMS is just a choice in regards to the goal of their communication – it’s simple, cheap or free and communicates short exchanges beautifully. Which means that we should be able to introduce new concepts based on a solid understanding of the context itself, low technological barriers and great rewards.

In my personal experience with games, it’s not the national or big games that create the best engagement; it’s the local ones. And not “local” in the geographical sense, but in a social sense, were one engages an existing group of friends. This is not because friends play more with friends online in comparison to with strangers, but because it enables the real-life dimension. Where the game does not exist exclusively online, but creates a form of social worth (a value defined by Jenkins) that ignites exchanges when the group meets socially in real-life. It becomes a valuable currency even when the game is not played. Something to talk about and share, at school, work or other gatherings outside the computer.

real-life-dimension

Using the game, not to play it online, but in order to share an experience that brings value both to their digital and real worlds (even though it’s the same place), it is the strongest enabler.

As JWT rounds of their blog post:

    “Content creators can turn this trend to their advantage by layering a multitude of media into entertainment, producing an immersive experience designed for simultaneous consumption and engagement.”

And I would ad, that it’s when media, and especially TV, not only plays on what’s happening and created inside media, but also plays on the activities, dimensions and social groups that exists outside media – and with additional ideas and activities outside simultaneous – it becomes really powerful.

To sum it up; its when the layering (as JWT defines it) not only includes media but also includes a real world component, includes the idea of the engagement branching of and existing outside the TV time slot, and adding a local, social dimension, things become interesting. And even though the PC/Laptop is a brilliant tool, the mobile phone might be a better instrument in this context.

Three projects, that all bring different but interesting aspects into this line of thinking; Parking Wars, MTV Backchannel and Fantasy premiere League. (unfortunatley I can’t find any examples with mobile)

And of course, this does not only apply to TV events, but all events. As events are like products; an invitation to become a part of something valuable…

invitation

Expanded version of Seven actionable marketing trends

After publishing the slideshow Seven actionable marketing trends about a month ago, I asked if there was an interest in an expanded version of the slideshow. Elaborating on each trend and including some references and quotes from the insights behind them.

    Unfortunately it has taken me some time to put this together, and I do apologize for the delay. But now the deck has been published via slideshare.net.

I would like to state that the goal of the document is not to work as a coherent presentation, but rather using the slideshare format to comprise and present a collection of valuable ideas that I felt was/is relevant in regards to each trend.

I hope you find the presentation useful, and that there are stuff/slides in there that proves to be inspirational.

As always, if there are any questions or comments, please contact me and I will do my best to reply.

Also, find most of the individual slides available under CC license on flickr:
http://www.flickr.com/photos/everythingnewisdangerous

Find the presentation below, or here:

View more documents from Helge Tennø.

Mobile Abilities Map Presentation

Mobile is at the forefront of representing a completely new way of thinking about marketing.

But in order to understand this we need to look beyond the SMS and the text voting, and start exploring the real potential of the platform.

Since the Mobile Abilities Map pdf, published two weeks ago, has received a great deal of interest. I thought it would be a good resource to readers if I collected and published my inspiration and ideas to each topic. Hopefully getting some inspirational juice flowing.

- I’ve added links to each resource on slides where this was possible.

I hope people appreciate the presentation, and continue sharing great links on their own blogs (and link back here) or in the comments section on this blog.

View more documents from Helge Tennø.

This is not the time for Big Lazy Brands

What are the challenges for FMCG brands in today’s post digital landscape? Especially, how does Digital Media facilitate good marketing opportunities in the Every Day Life?

The five ideas / suggestions presented are the following:

    1. Marketing online has to impact how people feel about the brand. (it’s about ideas, not technology).
    2. Build direct relations.
    3. Be a conscious and active part of the every day life ecosystem – from at home, and out there, to in store.
    4. It’s about them, not you – create contextual value.
    5. Confusing social media with media.

View more documents from Helge Tennø.

It’s title and content is strongly influenced by the Brand Building in a Recession lecture by Richard Murray at D&AD earlier this year. A much recommended video.

Brand building in a recession: Richard Murray from D&AD on Vimeo.

Viewers and users are the same people, the question is how to reconnect them again

If you want to know what the future might look like, start tuning your antennas to the ideas of Kevin Slavin of Area/Code. In this talk he explores some ideas on “the new livingroom”, where TV and online participation converge into a new experience, where viewers and participants reconnect.

In the talk, which Kevin is holding at the 5D Immersive Design Conference, he is as disruptive as in his last presentation at PSFK: “The mobile eco-system”.

Not to spoil it, but to give you a heads up, Kevin talks about games and the convergence of TV and Participation through simultaneous online activities. (The new Livingroom):

    “Games with computers in them” (not the other way around)
    “Televisions amazing, because it’s an event”
    “Viewers and users are the same people, and the question is how to reconnect them again”

    “We forgot what was so great about television, that it was something we all did at the same time, and it was kind of amazing. There was something that happened, something we all experienced that we could all talk about the next day. We had this kind of common conversation that was provided by it. And this goes away when you start time shifting, but it is actually really magic. And if you start thinking of television as something that we are all huddled around, for half an hour at a time, like all of us. It’s actually really magic. It’s something that only television could do.” (a tad rewritten :o)

Via offworld.

5D Conference : New Television Pt 4 – Kevin Slavin from Dave Blass on Vimeo.

The Direct Relationship Business

Jeff Jarvis in this video, from the Nokia Ideas Project, states that since the Internet is a connection machine, anything creating artificial middle men, preventing companies from connecting directly with their participants, will become problematic.

All that is true for the old Attention Web, but the whole problem seems to be turned into an opportunity when we change to the Everyday Life mindset: In which digital media companies become partners with their clients in order to supply a direct relationship with the readers and participants.

As Geoff Northcott of *supercollider pointed out very clearly in his post “visualizing the decline of the destination web, the rise of the social web”, the destination web is on the decline. And if Jaap Favier of Forrester is correct, then the Media Companies that will survive are the ones that create and facilitate arenas for brands to connect with their customers on.

This would give, that in the new perspective of digital media, what Jarvis points out is not a problem, it’s an opportunity. In the Every Day Life mindset, digital media is in the “Creating Direct Relations” business, not in the “messaging” or “middle men” business.

Does statistics make us idiots?

A common “mistake” when using statistics is to reference the parts of the site which reflects the effectfulness of the mechanics, not the marketing or brand goals.

As an example: Four minutes spent on the site gives you four minutes interacting with the brand, but it says nothing about how successful the brand has been in using those four minutes to communicate the correct story or meaning to the participant.

The problem is that if the effectfullness of the mechanics are going to become the main goal and the main success criteria of an online campaign, then the story and the meaning of the brand takes second row to the mechanical aspects of the solution, and we are back again at square one.

So we might not be turning into idiots, but statistics as it’s been used today most certainly takes the spotlight away from the idea and the brand communication and turns it on to stickiness, low thresholds and playability etc.

Take a look at this lecture by Robin Hunicke from the Lift Conference, where the topic is games and the mechanics of games. Every game can be put into a formula M+D=A. (Mechanics+Dynamics=Aesthetics). Where the solutions itself presents the mechanics, but the participation and interactions from and between participants create the dynamics. It the sum of these two parts that create the aesthetics or the essence of a game, and the reason it becomes a success or not. The same can be said for marketing activities.

- And in this environment we need to get better and more focused on measuring the aesthetics, not only the mechanics.

Coke Zero and the pre-campaign blog

With quadruple the intensity of the Sony Bravia blog (if you remember the blog launched right after the San Fransisco/Gonzales/bouncing balls tv-ad, where they where talking and showing some slides and shots of the upcoming/in-production sequel with the exploding cans of paint in the Glasgow high rise).

Anyways where as the Sony-blog was a new concept at the time, it had little interesting content and very weak appeal, the new Coke Zero Campaign blog on the other hand is right on. Delivering on brand and intensity, with good content; lots of nice RELEVANT (that’s what the Sony blog was missing) videos, high quality still shots and with enough women, explosions and cars to make your hart go WHOP!

Really nice production from North Kingdom, shows that the “pre-campaign blog” concept has a lot of potential.

Coke Zero Blog

Lift08 and MDA (mechanics, dynamics and aesthetics)

The Lift08 conference has some great videos up at my.vpod.tv. Not all are amazing, some a bit strange, but well worth a browse-through.

Personally I especially liked Robin Hunickes‘ take on gaming through the model of M (mechanics/rules), D (dynamics/the involvement of players with the rules) and A (Aesthetics/the result of this interaction and the end-experience of the game). A simple, articulated and authentic presentation. Very good.

,





Presentations

Visit on Slideshare.