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Thinking outside / igniting the real world component

Adding digital components to increase the engagement in and value created from a TV event, means thinking outside the obvious Facebook chat integration, the PC, online, and even the TV event itself.

outside

In a recent study by Kaiser on the trends of American youth, shared by JWT on their Intelligence blog, there are numbers stating the increase in multitasking while enjoying other mediums (TV, Radio, Computer). No surprise, but the interesting point is what kind of medium they are multitasking with.

    Multitasking is the wrong word here, as the brain can’t possibly do two things at the same time. The correct description would be “switching focus”. As stated by the America Scientist: “psychologists know that multitasking involves switching rapidly between tasks rather than actually performing multiple tasks simultaneously.” JWT has decided to dub the trend Distraction as Entertainment. (But I am having a hard time finding any good articles on their definition.)

From the report:

    “…almost half of kids (47 percent) report texting someone ‘often’ or ‘sometimes’ about what they are watching on TV—an activity that was almost unheard of five years ago.”

The device people were using together with TV is their mobile phone, up to half the kids are using it to keep in touch with friends and exchange ideas in this context.

This is interesting, with almost one in two kids talking with their friends about what they are watching on TV, and using the telephone – not a desktop/PC based social networking application – inspires to think about two things:

    1. The Laptop + TV living room idea is great, but the potential in Mobile+TV might be even bigger. To be frank, the popular TV-event + Facebook chat integration really isn’t that impressive, and seems more like a “lack of imagination band-aid”.

    2. Sending SMS is just a choice in regards to the goal of their communication – it’s simple, cheap or free and communicates short exchanges beautifully. Which means that we should be able to introduce new concepts based on a solid understanding of the context itself, low technological barriers and great rewards.

In my personal experience with games, it’s not the national or big games that create the best engagement; it’s the local ones. And not “local” in the geographical sense, but in a social sense, were one engages an existing group of friends. This is not because friends play more with friends online in comparison to with strangers, but because it enables the real-life dimension. Where the game does not exist exclusively online, but creates a form of social worth (a value defined by Jenkins) that ignites exchanges when the group meets socially in real-life. It becomes a valuable currency even when the game is not played. Something to talk about and share, at school, work or other gatherings outside the computer.

real-life-dimension

Using the game, not to play it online, but in order to share an experience that brings value both to their digital and real worlds (even though it’s the same place), it is the strongest enabler.

As JWT rounds of their blog post:

    “Content creators can turn this trend to their advantage by layering a multitude of media into entertainment, producing an immersive experience designed for simultaneous consumption and engagement.”

And I would ad, that it’s when media, and especially TV, not only plays on what’s happening and created inside media, but also plays on the activities, dimensions and social groups that exists outside media – and with additional ideas and activities outside simultaneous – it becomes really powerful.

To sum it up; its when the layering (as JWT defines it) not only includes media but also includes a real world component, includes the idea of the engagement branching of and existing outside the TV time slot, and adding a local, social dimension, things become interesting. And even though the PC/Laptop is a brilliant tool, the mobile phone might be a better instrument in this context.

Three projects, that all bring different but interesting aspects into this line of thinking; Parking Wars, MTV Backchannel and Fantasy premiere League. (unfortunatley I can’t find any examples with mobile)

And of course, this does not only apply to TV events, but all events. As events are like products; an invitation to become a part of something valuable…

invitation

Confusing Social Media with Media

The relationship between media and social media is like the relationship between egg and eggplant: They share a couple of the same letters, but they are not in the same taxonomy.”Kevin Slavin, Area/Code

This post is an exploration of a quote by Kevin Slavin from the Storytelling Throwdown panel at the CaT conference in 2009. The reason being that I find the comment so insightful and interesting I felt it deserved some increased attention. (video below)

Traditional media is a battle between stories. Where the reader, viewer or listener is already engaged in a story, the main story, the content. And the goal of the advertising is to create an even more interesting story so that the engagement switches focus. It’s a story competition.

In social media we are not engaging in stories, we are engaging in the exchange of ideas. Be that a conversation between friends, or the need to define ones identity or role in a group by sharing something. Social media is not a competition of stories, it’s a competition for the attention to each other.

In social media the relationships aren’t short, superficial, cliched or stereotypical, quite the opposite. People spend more and more time, delving deeper and deeper in into each other, connecting more and more.

This setting is very difficult to displace with storytelling in its conventional sense. What we need are narratives and systems that engage and work within this context of attention between people. Stories that accelerate or facilitate increased exchange of ideas, increased connections.

Our stories need to increase the social fabric between people, understanding the systems and drivers that come in to play when people connect to each other and help them continue strengthening their relationships.

    “One way to think about it. It’s like the relationship between media and social media is like the relationship between egg and eggplant. They share just a couple of letters but they’re not in the same taxonomy. That it’s a fundamentally different experience.

    And that it used to be when you where storytelling, that what you were competing for attention against where other stories. It’s sort of a story competition.

    And the attention we are competing for now is the attention to each other.

    That basically what we are doing during the day these days is spending more and more time, deeper and deeper connected to each other. And that’s very difficult to displace through storytelling in the conventional sense of storytelling. And I think its important to figure out how to think about narratives as systems that can engage that, and can sort of work within that type of attention rather than to pull away from that exclusively.”

    - Kevin Slavin, Storytelling Throwdown at CaT

(I’m having trouble with displaying the video due to a security error, please find it here.)

Media as an event

Kevin Slavin of Area/Code states in this brilliant video from 5D Conference (previously published on this blog) that TV is an event, something millions of people gather around at the same moment in time, creating an experience where interaction, collaboration and synchronous action can occur.

Putting media into this context, where we create cross-platform experiences around a massive, congregating event, might also help us find new business models, new value and new context. As the activity surrounding the participatory part of the experience might be suited for establishing and growing direct relationships between companies and participants.

Now this isn’t only a TV mindset, every form of mass media is an event. As Seth Godin puts it while adding the same train of thought to newspapers, in one of his latest posts, “Everyone else reads it”:

    “we need to read what everyone else is reading in order to have a sense of being in sync. If it’s in there, it matters, because everyone else read it.”

In fact, media, in and of itself is in the event industry, something everybody talks about, shares and spreads. Something we have to be a part of as it is a part of our culture and frame our conversations.

Thinking of media this way, not only as a source of information or entertainment, not only a social family event or as couch surfing. But an arena where people with shared interest and enthusiasm converge around a shared idea, might be very powerful. The trick is to find where brands can help extend the experiences with value adding marketing, not interrupt them with irrelevant advertising.

Our discussions, especially around media, should concentrate on how this new stuff ads to the old stuff, not how it kills it. How experiences spread across platforms, not fit into one.

New media models ia about combination, mixing the role, or the best of traditional media with the abilities of new, not go looking for brand new solutions.

A Bigger Idea – Branded Context and Brand Situations

As participants worlds fragment across a range of platforms, arenas, channels and screens, companies are met with an opportunity to build behind bigger ideas.

This means both the opportunity to move the marketing from messaging, to content to context. But also to explore the Brand Situation. Where the brand fits into the lives of their participants, and facilitates the situation relevant to the product, in order to create value and become invaluable.

This slideshow is a follow-up to my last one, Three Major Changes In Digital Marketing, and it tries to put these three changes into a bigger, relevant context.

I’ve added some voice-over to this one as well, even though it’s not earth shatteringly brilliant :o) It hopefully ads more value to the experience.

Find it on slideshare.net/helgetenno, or below.

View more presentations from helgetenno. (tags: advertising mobile)

Do you value the wiggle room, no matter where it comes from?

Just wanted to post one of the greatest ads I’ve seen in a long time. It was posted on youtube in 2006, so I’m guessing it’s at least 2 years old, but I first found it yesterday on If this is a blog then what’s Christmas.

The post on If this is a blog then what’s Christmas is all about leaving some wiggle room in the ads to “let magic happen“. And thinking of this reminds me of a Halo advert where some participant/zealot/ambassador picked up an OK ad from an agency, switched the soundtrack and turned bronze into gold…

I’m guessing leaving the wiggle room happens whether you like it or not, it only depends if the agency, or the brand, accepts it as “just as valuable” if it came from an unpaid amateur or if it came from a professional.

Not a very good Idea

If placement alone where the ONE criteria for ad success this would be the solution. As it is not, this would only ad to all the other nonprofessional crap already to be found on the advertising airwaves.

Giving indifferent marketers without the skills or humility concerning the production of ads the tools to flood the sites and channels consumers and participants use each day is not a good sollution for the advertisers, the media or the consumer.
Link to video on YouTube.

Paying more attention online

Bizreports reports on video ad effectiveness online compared to television.

A recent study from the Simmons brand of Experian research has found that people pay 47% more attention to video advertsing and 25% more attention to programming when it’s online.

The study also found that 18% are more engaged with advertsing in general when it’s online and that ads on your regularly visited sites are more trusted.

Another study (which I unfortunatley can’t find) also found that  that viewers online tend to view their regular shows as they can not be tied down to specific airing times on regular television. People don’t mind the smaller screens, but care about the content and want to watch it when they feel like it.

A lot of theorizing surrounding the earliest cases of advertising youtube-hits also showed that the value of “free” advertising on youtube ammounted to millions of dollars, and that the value of a person purposely visiting and viewing the ad online has a much greater value than a person merely being exposed to the same ad while watching TV.

Bizreport uses the study to suggest that businesses should start looking at online video advertising in context with online programing.

willie

Instant Getification

TechCrunch writes it up on the brand new advertising from Ask.com showing an integrated fullservice searchapplication inside the browser. Which means:

- Where Google has texted it’s way into the harts of consumers who don’t know what they should expect from search, Ask shows what “information at your fingertips” really is all about. Maybe it also challenges the content of the portals out there?

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