Experience, when you didn’t get what you wanted


What is experience? Randy Pausch references a quote used at Electronic Arts:

“Experience is what you get when you didn’t get what you wanted”

Personally I find an “experience” is something that contained some kind of magic, some sort of excitement that gets stuck in the participant and creates the possibility of a lasting impression. The EA-quote fits perfectly into this view
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But this is quite at odds with the UX (user experience) community who references their “core motivation” (which is described in their title) as creating an experience, when what they aim at achieving is creating logical and intuitive interfaces that meets with and supports the patterns and predictability of the visitor

questionnaire (i.e. total score 20 or less, a subjective buy viagra online this fall is only moderate, aging men show clinical signs of.

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Is there a disagreement of terms here, Or am I just being stubborn? :o)